What is… Doomlaser?
Doomlaser is an independent studio building videogames, interactive software, and experimental tools.
The work spans indie releases, commercial titles, and research-driven projects, with roots at Tapulous, Apple, and Niantic.
We began with small, focused projects like Kernel Panic Screen Saver, Friend Photos (a Facebook screen saver), and Mac system tools like Cursorcerer.
The studio started as a solo effort by Mark Johns. Its scope expanded when Kevin Coulton joined, and together we created Space Barnacle, our first fully original game, developed for the TIGSource B-Game contest.
Since then, Doomlaser has stayed intentionally small, hands-on, and oriented toward experimentation at the edges of games and tools, including recent exploration of neural-network-driven workflows for game systems and creative software.
Selected work
Selected work includes Hot Throttle (Adult Swim, with the venerable Cactus), Space Barnacle (with Kevin Coulton), The Hunger Games (iOS) (Lionsgate), Das Cube (with Alec Holowka and Danny B), plus projects like Standard Bits, Owl Country, and Shit Game.
Experimental augmented-reality and future-facing technology work for Niantic (of Pokémon Go fame).
Co-wrote the hit iOS game Tap Tap Revenge and its spinoffs at Disney-owned Tapulous (along with this charming man).
Interned at Apple developing software for clickwheel iPod games, and appeared as a character in Apple’s Texas Hold’em.
Mac system tools including Cursorcerer.
Videos
Media
Indiegames.com — Interview: Mark Johns (Space Barnacle, Rotrix)
FingerGaming — Interview on Tap Tap Revenge / Tap Tap Dance
Kotaku — Tap Tap Transforms from iGame Into iMusic Platform
Arte TV (France) — Hot Throttle at Babycastles, NYC
Links
Twitter, GitHub, YouTube, Giphy, Tumblr, SoundCloud, AngelList, ArtStation, Instagram, MobyGames
Contact
killradius@doomlaser.com
